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Rhythm In Reach


4.1 ( 3561 ratings )
الموسيقى التعليم
المطور: Westover
1.99 USD

FOR LESS PRICE THAN A PIECE OF SHEETMUSIC OR A METHOD BOOK!!

SPECIAL LIMITED PRICING for this week only

***The perfect tool for you to test and improve your music reading skills

From the creators of "InstrumentsInReach"

RhythmInReach is an educational music game designed to improve the rhythm reading skills of students. Developed by professional music educators, it can be used as a great tool by students and teachers to reinforce a musical curriculum.

RhythmInReach is unlike other “follow the beat” music games available today. We have developed a unique approach to teaching which is not currently found in other music education products today.

(US patent pending #61/216,173)


***we have no audio playback of rhythms in order to eliminate mimicking or rote learning

***we have no arrows or visual cues on when to play notes which discourage students from note reading

***we track both the "attack" and the "release" of the note, teaching students how to sustain notes for their full values, perfect for most all major instruments and voice


"...students could see their rhythmic reading improve almost instantly...I highly recommend this application to any music teacher wishing to improve individual student’s rhythm reading skills."

-Alda Wilmoth, Band Director Harlem Middle School, Harlem, Georgia


"As a middle school band director, it has been very exciting to see such quality music education applications such as "Rhythm In Reach" appear in the app store. I have been using the app with my band students and have noticed a significant increase in their understanding of complex rhythmic patterns. The students have fun competing to get the highest score, while practicing rhythm at the same time. Thank you for creating such a great app for music education!"

-Michael D. Carattini, Band Director, Christa McAuliffe Middle School, Jackson, New Jersey

Please read about the sample group study on the effectiveness of the game with complete findings on our website.

GAMEPLAY:

Users first select from 4 different time signatures available (2/4, 3/4, 4/4 or 6/8) and then pick a level to play. A rhythmic pattern is then shown that to be played using the touch pad. When the user is ready to begin, an audible and visual metronome counts down and continues during gameplay. Scoring is awarded based on accuracy and level. An error screen lets users know EXACTLY where mistakes were made so that corrections can be made in the future.

Our goal is to encourage students to develop their music reading abilities through time tested traditional means.